02-25-2007, 01:16 AM
American Megafauna errata for the second edition.
(As published in the Expansion Game for the 2nd Ed.)
Solitaire Game (correction to Setup Part C). this should read: “Start at size one, and with five genes. Forty-one cards are placed on the Timeline per Setup S2a.â€
Solitaire Game (correction to the Victory Conditions): A player wins by surviving 41 turns, not 51.
Solitaire Game (clarification to Biome Placement): “New cards enter at biomass two. If ever a biome card goes to biomass zero, it is removed, activating the card beneath.â€
Final Predator Size Adjust (clarification to G2): “Due to the omnivore rules, a genotype of the dog-faced cynodont player may have both carnivore and herbivore representatives. However, a dog-faced genotype may change size during Phase G only if all its members are carnivores (no herbivores).â€
Migration Limitations (clarification on page 11): “Displacement arrows are used for biome displacement, and for all movement in and out of borderlands. Animal migrations from one hex to another are NOT limited by displacement arrows.â€
Recess DNA (clarification to Part C): “Through inheritance, a single DNA card may be shared by multiple genotypes. If a genotype has its shared DNA recessed, it loses the DNA tent, and the DNA card is moved to any other legal genotype that is still using it. All genotypes using that DNA retain their tents.â€
Immigrants (clarification to A4d): “Immigrants blocked from entering the map because of a flooded bridge are stacked so that the most recent is on the top. When the bridge clears, find biomes for them from top to bottom.†(This will tend to place the oldest immigrants farthest from the bridge, simulating the progressive radiation out from the bridge.)
Immigrants (clarification to A4g): “An immigrant herbivore following its biome that was displaced into a borderland will automatically select that biome if the immigrant is the first herbivore to arrive there. Since movement is in order of “r†dentition, an immigrant with six reptile teeth will arrive before any player genotypes get a chance to do so.†“If an immigrant carnivore loses its prey (through suitability, migration, etc.), it goes extinct unless suitable prey is available in an adjacent hex (check north to south, west to east).â€
Continental Drift (clarification to page 5): “If the Africa or Spain orogeny biomes are shifted due to continental drift, any population tents living there shift automatically as well.â€
Note: A flooded bridge does not stop continental drift.
Greenhouse (clarification to page 4): “Should a change in greenhouse result in multiple effects, apply them in this order: Bridges and hexes flood or clear, biomes displace north or south, and biomes swell to fill the hex capacity. If the game ends as a result of greenhouse, that occurs after culling.â€
Note (plant growth clarification): A biome swelling due to a 600 ppm greenhouse only expands to fill unused hex capacity. It does not drive its neighboring biome extinct.
Optional rules: For bidding variants, see Steffan O'Sullivan’s page at: http://www.panix.com/~sos/bc/amf.html or Rick Heli/Fablo Rocco variants at: http://spotlightongames.com/variant/amf.html
(As published in the Expansion Game for the 2nd Ed.)
Solitaire Game (correction to Setup Part C). this should read: “Start at size one, and with five genes. Forty-one cards are placed on the Timeline per Setup S2a.â€
Solitaire Game (correction to the Victory Conditions): A player wins by surviving 41 turns, not 51.
Solitaire Game (clarification to Biome Placement): “New cards enter at biomass two. If ever a biome card goes to biomass zero, it is removed, activating the card beneath.â€
Final Predator Size Adjust (clarification to G2): “Due to the omnivore rules, a genotype of the dog-faced cynodont player may have both carnivore and herbivore representatives. However, a dog-faced genotype may change size during Phase G only if all its members are carnivores (no herbivores).â€
Migration Limitations (clarification on page 11): “Displacement arrows are used for biome displacement, and for all movement in and out of borderlands. Animal migrations from one hex to another are NOT limited by displacement arrows.â€
Recess DNA (clarification to Part C): “Through inheritance, a single DNA card may be shared by multiple genotypes. If a genotype has its shared DNA recessed, it loses the DNA tent, and the DNA card is moved to any other legal genotype that is still using it. All genotypes using that DNA retain their tents.â€
Immigrants (clarification to A4d): “Immigrants blocked from entering the map because of a flooded bridge are stacked so that the most recent is on the top. When the bridge clears, find biomes for them from top to bottom.†(This will tend to place the oldest immigrants farthest from the bridge, simulating the progressive radiation out from the bridge.)
Immigrants (clarification to A4g): “An immigrant herbivore following its biome that was displaced into a borderland will automatically select that biome if the immigrant is the first herbivore to arrive there. Since movement is in order of “r†dentition, an immigrant with six reptile teeth will arrive before any player genotypes get a chance to do so.†“If an immigrant carnivore loses its prey (through suitability, migration, etc.), it goes extinct unless suitable prey is available in an adjacent hex (check north to south, west to east).â€
Continental Drift (clarification to page 5): “If the Africa or Spain orogeny biomes are shifted due to continental drift, any population tents living there shift automatically as well.â€
Note: A flooded bridge does not stop continental drift.
Greenhouse (clarification to page 4): “Should a change in greenhouse result in multiple effects, apply them in this order: Bridges and hexes flood or clear, biomes displace north or south, and biomes swell to fill the hex capacity. If the game ends as a result of greenhouse, that occurs after culling.â€
Note (plant growth clarification): A biome swelling due to a 600 ppm greenhouse only expands to fill unused hex capacity. It does not drive its neighboring biome extinct.
Optional rules: For bidding variants, see Steffan O'Sullivan’s page at: http://www.panix.com/~sos/bc/amf.html or Rick Heli/Fablo Rocco variants at: http://spotlightongames.com/variant/amf.html